JEANNE INDRIANI

A LITTLE BIT
ABOUT
JEANNE
I'm a 3D artist and designer specialising in real-time visualisation, product animation, digital fashion, and cinematic experiences. My work combines a background in fashion design with expertise in Blender, Unreal Engine, and CLO3D to create visuals that are both technically refined and aesthetically engaging.
I currently work as a Technical Instructor in Games Development at the Royal College of Art, where I support students and researchers working with Unreal Engine, 3D workflows, and interactive technologies. Alongside this, I work with clients on product visualisation, cinematic animation, digital garments, and immersive experiences.
My design process is rooted in curiosity. Whether I'm creating a product animation, building an environment, or developing a digital garment, I'm interested in how things are constructed, how they function, and how they can be communicated through compelling visuals. I enjoy moving between disciplines, combining technical workflows with an eye for composition, lighting, materials, and storytelling.
Over the years, I've worked across fashion, games, XR, and creative technology. That variety has shaped the way I approach projects—I don't see design, animation, and technology as separate disciplines, but as tools that work together to communicate ideas.
Outside of client work, I enjoy experimenting with new workflows, developing personal projects, and exploring how real-time technologies can make digital experiences more immersive and expressive.
If you're looking for someone who can bridge design and technology to create thoughtful, high-quality 3D work, I'd love to hear from you.
