top of page
About: About

A LITTLE BIT
ABOUT

JEANNE

I'm a 3D artist and designer specialising in real-time visualisation, product animation, digital fashion, and cinematic experiences. My work combines a background in fashion design with expertise in Blender, Unreal Engine, and CLO3D to create visuals that are both technically refined and aesthetically engaging.

​

I currently work as a Technical Instructor in Games Development at the Royal College of Art, where I support students and researchers working with Unreal Engine, 3D workflows, and interactive technologies. Alongside this, I work with clients on product visualisation, cinematic animation, digital garments, and immersive experiences.

​

My design process is rooted in curiosity. Whether I'm creating a product animation, building an environment, or developing a digital garment, I'm interested in how things are constructed, how they function, and how they can be communicated through compelling visuals. I enjoy moving between disciplines, combining technical workflows with an eye for composition, lighting, materials, and storytelling.

​

Over the years, I've worked across fashion, games, XR, and creative technology. That variety has shaped the way I approach projects—I don't see design, animation, and technology as separate disciplines, but as tools that work together to communicate ideas.

​

Outside of client work, I enjoy experimenting with new workflows, developing personal projects, and exploring how real-time technologies can make digital experiences more immersive and expressive.

​

If you're looking for someone who can bridge design and technology to create thoughtful, high-quality 3D work, I'd love to hear from you.

RNI-Films-IMG-E7741492-C7C5-4F15-9075-37A79F383D2A.JPG
bottom of page